Making gamesfor education, research and culture

I find the fun in your subject and build a game anyone can play - for universities, museums and researchers. You get exactly what we agreed: on brief, on time, on budget, and a little past what you asked for.

Selected work

Cardiff University - School of Journalism, Media and Culture

ViewfindR

I built the filmmaking simulator Cardiff's journalism students use to practise framing, lighting and shot composition. It plays for people who've never opened a game before.

“His approach displayed an excellent command of the various facets of the process and an impressive skill in articulating a viable sequence of intermediary steps. He reported regularly, met every milestone and delivered a product with all the desired features. No ifs and buts - he does a brilliant job.”

Savyasaachi Jain - project lead, Cardiff University
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Echo Games CIC - for five museums in and around Bath

Built from Beneath

I developed the puzzles for this digital escape room, plus the editor tooling that let five Bath museums shape them fast.

“Geoffrey proved himself an exceptionally competent developer, producing professional standard code that exceeded our expectations. He was punctual, clear in communicating issues, and sustained a professional codebase and developer practice.”

Dr Daniel J. Finnegan - lead programmer, Echo Games CIC
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Play Well For Life - with Royal Holloway, University of London

Dragons of Afterlands

I programmed the companion-app UI and challenge gameplay for this AR wellbeing board game, now used with young people in NHS and school settings.

Co-created with
Young people, psychologists and educators
Built with
Unity - Multiplayer AR companion app paired with a physical board game
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Echo Games CIC - with Great Ormond Street Hospital

T Cell Titans

I focused on game feel for this shooter about the body's immune defence against cancer - co-designed with the young patients it's made for.

“He quickly understood my inputs and translated them into the game. He communicated effectively and was always willing to work on all the little visual adjustments I asked for, sometimes even predicting them. He is professional, organised, attentive, and his enthusiasm for game development is contagious.”

Daniela De Angeli - lead artist, Echo Games CIC
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Treibrad Games GmbH

Baugarten

I built out the early prototype of this educational city builder, so we could playtest its maths-driven economy in schools fast.

“Geoffrey thinks in questions. This is a superpower when working as a team, exploring different options. He showed creativity and initiative helping bring my game project to life - creating his own designs and contributing greatly to the game design.”

Henry van Wagenberg - co-founder, Baugarten
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Language Lab

Language Lab VR

I implemented the progression and in-game economy for this VR language-learning app, released on Steam and Meta.

“We needed an item unlock/in-game currency system added to a Unity 3D VR project. Geoffrey was a very good listener and understood our needs. As he made progress, he sent updates, and he delivered an excellent final product. We definitely recommend him.”

Andrew and Adam Dugan - co-founders, Language Lab
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University of Bath - with NT Bath Assembly Rooms

A Regency Scandal

I wove three puzzles into one meta-game that turns a Regency ball into a shared murder mystery spectators can follow without playing.

Studied
How visitors shift between watching and playing
Outcome
Research pilot delivered and run live at the Bath Assembly Rooms
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Play Well For Life - with University of Bristol

Game of Awkwardness

I built this turn-based card game as server-authoritative multiplayer from the ground up - played together in any browser, mobile or desktop.

Scope
Solo build
Built with
Unity - Netcode for GameObjects, Multiplayer Sessions and Unity Relay
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About

I'm a gameplay programmer and educator based in London, making games for universities, museums and cultural organisations - built so the people you're trying to reach can play, even if they've never touched a game before.

Most clients are commissioning their first game, on grant money and a deadline - so I keep it legible: regular updates, honest trade-offs, no surprises. The quotes above are the part I'm proudest of.

Get in touch

Bring me a brief, a research question, or a hunch that a game might work. We start with a call, then a clear, fixed quote - and from there, no surprises. No ifs and buts.