Teaching gamesfrom first idea to first release

Whether you've never opened a game engine or you're deep into your first commercial project, I teach the way I work: by making things. Nobody leaves my sessions without having built something real.

Sessions & workshops

The NFTS Games Design and Development MA stand at EGX Rezzed, with visitors playing students' final year projects. Two students at a workstation reviewing a Unity scene and code side by side. Students sat around a table in the studio working through a design exercise on paper.

National Film and Television School - Games

MFA Game Design & Development

One-on-one programming and production tutor on the two-year MFA where students make six games, with the final one showcasing at EGX London.

“Geoffrey is a very knowledgeable and energetic games developer and educator. He has helped many people find their brighter future in the games industry... he cares deeply about his students. He is reliable, punctual and always keen to make your projects succeed. Highly recommended.”

Alan Thorn - Head of Games, NFTS (Sep 2016 - Nov 2023)
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A course slide contrasting a design prototype with a production prototype. A course slide on prototype properties: small, scrappy, and applicable across writing, design, art and sound. A shared Miro board mapping a game's environment and mechanics questions during a live session.

National Film and Television School - Games

Certificate in Indie Games Development

I take students through indie production on their own projects: scoping a prototype, playtesting it, budgeting it, and getting it onto a storefront.

Format
Six months - nine 3-hour evening sessions, remote
Focus
Indie production, idea to storefront
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Geoffrey running a paper-prototyping exercise with a group around a table. Participants cutting and arranging paper components during a workshop exercise. A group working through a planning exercise with sticky notes and index cards.

National Film and Television School - Business of Film and Games

Agile Management

Film runs on waterfall, games run on Agile. Teams argue out where each belongs across film, TV and content, then test it with the Kanban Pizza Game.

Format
3-hour workshop
Focus
Agile project management across creative media
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A grid of six Bitsy games made on the taster day, each a small pixel scene with a line of dialogue. The day's schedule slide: intro to indie games, learning the engine, designing your game, then making it. A slide introducing the group Bitsy play session, asking how the player navigates, interacts, and is clued in.

BFI Metro London Skills Cluster Training

Indie Game Development Taster Day

A one-day taster for complete beginners - six hours later, everyone has made a game.

Format
One day, no experience required
Engine
Bitsy
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Sky Sports

Unity '101' For Broadcast Production Developers

A three-day introduction to Unity for broadcast production developers, building toward real-time on-air graphics.

Role
Corporate Unity training - 3 days
Covered
Unity, C#, UI Canvas, DOTween
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About

I'm a gameplay programmer and educator based in London. I've shipped commercial games and kept them alive once real players depended on them - and that production reality comes into the classroom with me.

My teaching runs on informed uncertainty: I'd rather hand students good questions than ready-made conclusions, and I hold my own practice to the same standard.

Beyond the classroom

If you want to learn how to make games, I can teach you - whatever your starting point. Bring a blank page or a half-built project, and let's talk.