Composing gamesshort, sparse, and open to interpretation

These are the games I make under my own name, built for more than entertainment. The mechanics carry the meaning - systems that make you feel something true before you're told what to feel.

Meaningful games

MULTIPLATFORM Symposium 2026 - Manchester Game Centre

satellite

A game poem about working, routine, and the quiet pull of escape: staying in a job that feels safe but unsatisfying, dreaming about an alternative you cannot fully see.

Built
Bitsy, in 50 hours, solo
Themes
Routine, deferral, escape
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Game Poems Magazine - Issue #1

Firsts

A game poem about what it feels like to begin: leaving home, being reshaped by the world, and returning in a form your loved ones might still recognise.

Built
Unity, in 24 hours, solo
Themes
Beginnings, departure, return
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Let's Talk Game Design Jam 2022 - 3rd place

Little Things Get Damaged

A game poem about growing up, in the form of a marble maze. The goal is not speed. It is care: what matters is not only reaching the end, but what survives the journey.

Built
Unity, in nine days, with Samuli Pietikäinen
Themes
Growing up, fragility, care
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Mental Health Game Jam 2022 - 3rd prize

Fumble

An interactive study of social anxiety: how it feels to struggle to talk, told through the eyes of someone living with the condition without realising it.

Built
Unity, in 21 days, with Samuli Pietikäinen
Themes
Social anxiety, communication
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Ludum Dare 48 - compo entry

memories.io

A game poem about living. Life as an abstract field of memories: each experience reshapes you, and with time you accumulate understanding - and form.

Built
Unity, in 48 hours, solo
Themes
Living, memory, inequality
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Play more on itch.io

About

I'm a game developer and educator, interested in how play can help us learn, reflect, and see the world differently. The work on this page is the personal end of that: pieces made under my own name, where an idea gets tested in its sparest form rather than grown into something larger.

Alongside them I work as a freelance gameplay programmer and designer for studios, museums and universities, across mobile, WebGL and VR, and I teach programming and production at the National Film and Television School.

Feedback is always welcome. It's how the next experiment gets better.

Show it, or make one with me

If you curate for a gallery, museum or festival and one of these pieces belongs in your programme, I would love to talk. The same goes if you are making games in this space and want a collaborator.